We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha:). We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didnt throw out our own levels. ![]() In early 2009, GSC released a build from 2004, which contained many old materials. We decided to remake those stunning areas, maybe they wont be the same, but we will try everything to make them look really nice, as we always wanted to see them. Nowdays we could say, we have a full vision about GSCs old levels, due to the collected materials, videos and forgotten screenshots. We opened forums, and talked countless nights about those for almost a year. Some of them became smaller, simpler (still nice, but different), and some levels were removed.Īfter the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. ![]() The old design, and atmosphere was stunning and we couldnt believe our eyes.
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